Games

Reviewed

Critics Players Signals
OutGamePlatformType Open Meta Steam Meta Hype

The row is three claims, not nine columns: what critics scored it, what players made of it, and what was signalled before release. Each value carries the sample it came from underneath, and that sample turns red when it is too thin to trust — under 8 critics, or under 30 player ratings.

Why doesn't Best put the highest score first?

Because a 92 from twelve critics is weaker evidence than a 94 from a hundred and ninety. Each score is pulled toward the corpus mean (71.42) in proportion to how little supports it — a 25-review prior. The number displayed is always the real score; only the ordering is weighted, and hovering a score shows what it contributed. Checked against two Game Awards slates: this puts six of six 2025 nominees and five of six 2024 nominees in the top ten, against four and five when sorting by raw score. Score remains available and is unweighted.

How do All, Notable and Hyped relate?

They are one dial, not four alternatives: each nests strictly inside the last. Every hyped release is notable, because hype is one of the three things that make a release notable in the first place, and the counts on the buttons show that containment for whatever period is selected. Measured across the whole archive, 769 of 769 hyped releases are notable — so Hyped can only ever narrow the list, never reveal something Notable withholds. Notable fires on any of three independent signals: a Wikipedia article, IGDB hype of 10 or more, or at least 20 critic reviews. Three, because each misses what the others catch — hype scores a beloved back-catalogue port at zero, and Wikipedia lags on very new releases.

Why is Players disagree measured against Steam, not Metacritic?

Metacritic's player sample runs a median of 128 ratings against Steam's 2,499 — twenty times smaller — and on a 0–10 scale a coordinated campaign drags it to the floor. The old ranking was almost entirely sports franchises sitting at 3 and 8 out of 100: that is review bombing, not reception. On Steam the same list reads Overwatch at 31% of 414,000 reviews, Monster Hunter Wilds at 49% of 325,000 and Tekken 8 at 56% of 71,000 — real player revolts against well-reviewed games. Because a thumbs-up ratio is not an averaged score the two are never subtracted: the corpus is fitted once (critic ≈ 0.38 × Steam% + 44 across 4,084 games) and the ranking is the residual. Games with fewer than 200 Steam reviews are excluded rather than ranked, because falling back to the Metacritic figure would reintroduce the very measurement this replaces.

Why does PlayStation hold fewer games than PS4 and PS5 added up?

Because a family counts games rather than memberships, so a cross-generation release is counted once: PlayStation holds 5,819 games, not the 9,880 you would get by adding PS4 and PS5 together. Platform offers families as well as exact entries, since "PlayStation" rarely means one specific console. Switch and Switch 2 stay separate at 4,480 and 222 — pick Nintendo for either.

What counts as a Hidden gem?

Under 40 critics, a score of 82 or better, and at least 500 Steam reviews running 85% positive or higher. It is the one cut that does not nest, which is why it sits apart from the dial: it asks the opposite question. A niche release cannot be judged on critic volume it will never have, so it is judged on players instead — a game with six critic reviews and 26,000 player reviews at 98% is well evidenced, just not by critics. It needs Steam evidence, so the cut is effectively PC-only whatever the platform says, and coverage grows with the Steam backfill, making the list a floor rather than the full set.

· what backs this page

What backs this page

Held
5,625 notable of 9,648 scored releases
Span
2001-11-23 → today, 10,292 games catalogued
Refreshed
fetchers cover 2025-01-01 onward; older rows are held but not re-read. 1 of 10 sources overdue: site. Each source declares the cadence its data actually needs, so "overdue" means past that cadence rather than broken — coverage.html has the per-source detail
Notable
any one of: a Wikipedia article, IGDB hype ≥ 10, or ≥ 20 critic reviews. Three rules because each catches what the others miss — hype scores a beloved back-catalogue port at zero, and Wikipedia lags on new releases.
Hype
IGDB's pre-release want-list count. It survives launch, so it narrows the list to what people waited for — a subset of Notable, never a different view
Sources
OpenCritic · Metacritic · Steam · IGDB · Wikipedia — 10 tracked fetchers, 732 outlets, 290,519 individual reviews stored
Links
every score opens that game on the source it came from — its OpenCritic page, its Metacritic page, its Steam store page — so an aggregate can be taken back to where it was published
Sort: Best
not the raw score — each is pulled toward the corpus mean in proportion to how little supports it, so the ordering does not simply follow the figure on the row. The reasoning is under the table
Thin samples
a sample turns red under 8 critics or 30 player ratings, and an evidence-gated sort excludes such a row rather than ranking it
Column: Signals
read like the score columns. The figure is IGDB's count of users who were waiting on the game, bold once it clears 10 and quiet below. The sub-line is Wikipedia's verdict, in four states: article links straight to the page, an editor judged the game notable enough to write up; listed means the year's release list names it but nobody wrote the article, a weaker but real tier covering about one recent release in seven; not listed means that year's list does not mention it; and a bare dash means no release record matched at all — usually DLC or a platform re-edition, which neither source catalogues as a game, so the hype figure beside it is unknown rather than zero. Hype and article measure different things and neither subsumes the other: a port of a loved game reliably scores zero hype and still has an article
Column: % rec
under the OpenCritic score, the share of critics who would actually recommend the game — a different question from how they scored it. It correlates 0.89 with the score, so it is only called out when the two diverge: within the 73–77 band this archive holds games at 26% and at 84%, and "competent, but don't buy it" is a verdict no average states. Sort by Scored but not recommended to rank that shortfall
Under each title
genre, and release type where it is not Original — Wikipedia's editorial label where it has one, IGDB's otherwise. Worth reading next to the hype column: a Port or Remaster of a loved game routinely shows no pre-release hype at all, which is a fact about how hype is measured rather than about the game
Scales
critics 0–100; Metacritic players rescaled from 0–10; Steam keeps its own units, because a thumbs-up ratio is not an averaged score. Its sample is typically 10 to 100 times Metacritic's, which is what lets it settle a disputed verdict — and where it does, the Metacritic figure greys out